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UX

Bastien and Scapin's ergonomic criteria

Bastien and Scapin's ergonomic principles, focusing on user-centric design, are crucial for creating intuitive interfaces and enhancing user satisfaction.

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7
min read
Design

Spiky Features : Make Your Game Spiky

Discover the principle of "Spiky Features" and how they can make your game stand out from the crowd. Learn from examples like Darkest Dungeon and Subnautica and find out how to use spiky features to improve your game.

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2
min read
Design

The Door Problem

“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?”

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3
min read
Design

The Art of Gameplay Loops: Keeping Players Engaged

This article explores the key components of successful gameplay loops, including clear goals, meaningful rewards, and a well-balanced difficulty level. It provides tips and examples for designing engaging gameplay loops that keep players invested and coming back for more.

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5
min read
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